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What to Ask Before Jumping Out of a Plane at 13,000 Feet
Before making your first jump, make sure you are ready by knowing what to expect.
Click Here to read more....

How does one learn to skydive?
There are several different methods of training you can take in order to learn to skydive. They are: Static Line Accelerated Freefall, or Tandem . They are described below in greater detail. However, not all drop zones offer all these options, so you should ask the DZ which type(s) of training they provide.

It is your safety at stake and your responsibility to look after it. If you have reservations about making your first jump, make the effort to visit the DZ, check it out, meet the people and staff. They will be glad to see you, and you will be much more confident and comfortable having done so, and consequently have a much better time!

What are the age requirements?
16 and up.  On the other hand, most Dropzones will require you to be 18 years of age to make a skydive. Some dropzones in some states will allow 16 year olds to jump with parental consent. So, if you are under 16, you will just have to wait; take up some odd jobs, and start saving your money.

On the other side, there is no maximum age. See the following question to determine if skydiving is appropriate for you.

What are the physical requirements?
In general, the prospective student should be in reasonably good physical shape, this is a sport after all. You will be required wear around 25 lbs of equipment, endure opening shock, maneuver the canopy, land, and possibly trudge great distances on foot. You will experience 30 degree swings in temperature, atmospheric pressure changes, 4 hours of lecture, and lots of beer after your jump! It's grueling (:-).

But seriously, problems may arise where a prospect is too heavy (over ~250lbs/ 110kg, see below) or if they have medical conditions which may impair them during the activity. Someone who experiences fainting spells, blackouts, or has a weak heart should not be jumping. Someone with respiratory illness or sinus congestion may have a problem due to atmospheric changes at altitude. The better your physical condition, the more you will enjoy the experience. This being said, very few people have medical or physical conditions which actually preclude jumping.

Dropzones will try to work with you. If you have a question, ask them. As always, consult your physician. You may be surprised at the relatively few physical constraints involved!

Concerning Weight Restrictions, there are two primary concerns.

First, does the drop zone have a parachute system which you can both legally use and safely land?

Second, if you are going to be at the top-end of the safe weight range for a particular parachute, are you in relatively good shape? An imperfect landing will be much less likely to injure an athletic person. If this is unclear, consider the difference between a 5'10" linebacker who weighs 240lbs, and a 5'10" 240lb couch potato. If the linebacker has a bad landing, he'll probably brush himself off and get up. The couch potato may very well injure himself substantially, lacking both the strength to withstand landing and coordination to do a good Parachute Landing Fall(PLF). With this in mind, use the following table as a guide.

< 200lbs
Almost every DZ should be willing to let you jump.

200-230lbs
The majority of DZ's should be willing to let you jump. Being in relatively good shape is a plus. 

230-250lbs
Some DZ's may take you, but will likely insist that you be in good shape, i.e. not a couch-potato. You must recognize that there is a greater chance of injury, particularly if you are not somewhat athletic.

> 250lbs
A few DZ's will be able to let you skydive. Without this type of equipment, you will need to be in excellent physical condition, and be willing to accept a greatly increased chance of injury in case of a bad landing.
Please note that this table is only a guideline. Call your local Drop Zone and discuss the matter with them. Also, there are experienced skydivers who are quite heavy -- however, they likely learned when they were lighter and had mastered landing before they gaining the additional weight.

What does the training consist of?
The FJC teaches the student every thing they need to know to safely make their first jump. There are several different programs available for first jumpers; the one you choose will depend on your personal preferences and circumstances. The differences of each are summarized below:

This method has evolved over the last ~30 years from its military origins into a successful method for training sport parachutists. The student gets hours of ground training and is then taken to an altitude of about 3000 feet for the jump. The jump itself consists of a simple "poised" exit from the strut of a small single engine Cessna aircraft. As the student falls away from the plane, the main canopy is deployed by a "static line" attached to the aircraft. The student will experience about two to three seconds of falling as the parachute opens.

Subsequent S/L jumps require about 15 minutes of preparation. After 2 good static line jumps, the student will be trained to pull their ripcord for themselves. The student is then cleared to do their first actual freefall.

The first freefall may be a "clear & pull", where the student initiates the pull sequence immediately upon leaving the aircraft. Next is a 10 second delay jump. Subsequent jumps go to progressively higher altitudes with longer delays. After 20 freefalls, and meeting certain other basic requirements, the student receives their A license and is cleared off student status.

Accelerated Free Fall (AFF)

The AFF program was instituted in 1982 as an "accelerated" learning process as compared to the traditional static line progression. The AFF program will give you a true taste of modern sport skydiving.

The ground training is a bit more extensive than S/L (~5 hours) because the student will be doing a 50 second freefall (that's right!) on his/her very first jump. The student will exit the aircraft at 10,000-12,000 feet along with two AFF Jumpmasters (JM) who will assist the student during freefall. The jumpmasters maintain grips on the student from the moment they leave the aircraft until opening, assisting the student as necessary to fall stable, perform practice ripcord pulls, monitor altitude, etc. The student then pulls his/her own ripcord at about 4500 ft.

The AFF program is a 7 level program. Levels 1, 2, & 3 require two freefall Jumpmasters to accompany the student. These dives concentrate on teaching basic safety skills such as altitude awareness, body position, stability during freefall and during the pull sequence, and most importantly- successful ripcord pull. On level 3, the JMs will release the student in freefall for the first time, to fly completely on their own.

Levels 4, 5, 6, & 7 require only one freefall JM (less $$) and teach the student air skills such as turns, forward movement and docking on other people, frontloops, backloops, "superman" exits from the plane, etc.

Each AFF level is designed to take one jump, and requires about 45 minutes of training. After successfully performing the objectives of each level, the student moves on to the next level.

After graduating Level 7, the student enters a more free format stage called "Level 8" where they practice and hone their skills by themselves and in small groups until they qualify for a license.

Tandem Freefall

Tandem jumps are meant to offer an introduction to the sport. They allow the neophyte to "take a ride" with an experienced jumper. A tandem jump requires from 15 to 45 minutes of ground preparation (it is not a First Jump Course). It consists of an experienced jumper called a "tandemmaster" and the passenger. The passenger and tandem master each wear a harness, however only the master wears the parachutes. The passengers's harness attaches to the front of the master's harness and the two of them freefall together for 30 seconds, open together, and land together under one Really_BIG_Parachute.

Tandem jumping provides an obvious advantage for the adventurous spirit who cannot adequately meet the physical or proficiency requirements for the Static Line or AFF jumps. By relying on Tandem Master's skills, they will still be able to experience the thrill of skydiving.

Because the tandem training is not a First Jump Course, if you decide to pursue the sport, you will still have to attend a Jump Course in either the AFF or Static Line curriculum, or do several "working tandem jumps" to learn solo jumping skills.

In all of these training methods, students are taught normal and emergency procedures for all aspects of the jump - climb to altitude, exit, opening, canopy control, and landing. They are also shown the equipment and go over it so that they understand how it works.

Students have light-weight harness/container systems in aesthetically coordinated colors, as well as high performance canopies designed for students. No more paraboots -- students use their own tennis shoes. No more heavy motorcycle helmets -- students use lightweight sporting helmets. Ground-to-air radio for canopy control assistance, air-to-air video, on and on...

How do I tell a good Drop Zone from poor one?
Most dropzones that provide regular student training are "USPA Affiliated". The United States Parachute Association (USPA) is the representative body for sport parachuting within the US, and a member of the FAI (the international equivalent). The USPA defends the sport's interests before the FAA and other regulating/lawmaking bodies at all levels of government. It also develops and monitors safety and training doctrine for the sport. Other benefits include liability insurance for students and DZs in the case of damage to property, the monthly magazine Parachutist, etc.

The USPA has had tremendous success instituting rating programs for Jumpmasters, Instructors, and Instructor-Examiners to ensure that only properly trained and qualified personnel work with students. You should insist on USPA Instructors and Jumpmasters.

Some USPA-affiliated DZ's have not been diligent in using only Currently-rated Instructors and Jumpmasters. Do not be afraid to ask to see your Instructor or Jumpmaster's rating card. It should show the appropriate rating and expiration date. Also note that currently, Tandem Jumpmasters are certified by the equipment manufacturer, not USPA.

USPA affiliation is not required, and does not guarantee a DZ to be a "good" DZ, and non-affiliation does not mean the DZ is "bad". However, the USPA, through their diligence and caution, has compiled an excellent safety record over the years. Other affiliating organizations include Skydive University and Parachute Industry Assn.

These are just guidelines. You should always check it out before you jump.

What if your parachute doesn't open?
Clearly, this is the most Frequently-Asked-Question posed by all prospective jumpers.

By law (FAA regulations), all intentional parachute jumps must be made with a single harness, dual parachute system with both a main canopy AND a reserve canopy. In other words, you have a second (or spare) canopy in case the first one fails to open properly.

Additionally, it must be noted that the technology utilized in today's sport parachuting equipment is light years ahead of the old military surplus gear used in the '60s and '70s. The canopies are drastically different from the classic "G.I. Joe" round parachutes. The materials are stronger, lighter and last longer. Modern packing procedures are simpler, and the deployment sequence is much more refined, providing smoother openings and softer landings.

The reserve canopies are even more carefully designed and packed. The reserve parachute must be inspected and repacked every 120 days by an FAA rated parachute Rigger - even if it has not been used during that time.

The student's main canopy is always packed either by a rigger or under a rigger's direct supervision by experienced packers.

There are also additional safety features employed to ensure canopy deployment such as Automatic Activation Devices (AAD) and Reserve Static Lines (RSL) which exponentially increase the level of safety.

How fast do you fall?
When you leave the aircraft, you are moving horizontally at the same speed as the aircraft, typically 90-110MPH. During the first 10 seconds, a skydiver accelerates up to about 115-130MPH straight down. (A tandem jump pair uses a drogue chute to keep them from falling much faster than this). It is possible to change your body position to vary your rate of fall. In a standard face-to-earth position, you can change your fall rate up or down a few (10-20) miles per hour. However, by diving or "standing up" in freefall, an experienced skydiver can learn to reach speeds of over 160-180MPH. Speeds of over 200MPH require significant practice to achieve. The record freefall speed, done without any special equipment, is 321MPH. For obvious reason, it is desirable to slow back down to 110MPH before parachute opening.

Once under canopy, descent rates of 1000ft./min. are typical. A lighter student with a bigger canopy may come down much more slowly, and, obviously, a heavier person may have a faster descent. Experienced jumpers' canopies descend (in normal glide) at up to 1500ft./min. During radical turns, the descent rate can exceed 2000ft./min.

How hard is the landing?
The canopies used today bear little resemblance to the classic round canopies of years gone by. Today, nearly all jumpers and jump schools use "square" canopies for parachuting. These canopies are actually rectangular in shape, and when open, act like an airplane wing (or an airfoil). They are more like gliders than umbrellas.

The aerodynamics of the square canopy provide it with exceptional maneuverability, allowing the jumpers to land almost anywhere they wish. This wing shape also provides tip-toe soft landings for even the novice jumper. The days of landing like a sand bag are history. Most first jump students land standing up.

How much does it cost?
See our pricing schedule

Where can I try Skysurfing or BASE jumping?
In a nutshell, you can't -- unless you're already a very experienced skydiver.

"Skysurfing" or "Skyboarding" refers to skydiving with a small board, similar to a snowboard, attached to your feet. This allows for some radical maneauvers in freefall. However, such jumps should only be attempted by expert skydivers, and preferably after long discussion with one of the many skysurfers who have experience. Some board manufacturers and experienced skydsurfers offer instructional classes or videotapes.

BASE jumping involves jumping off of fixed objects (like Buildings, Antennas, Spans (bridges), or Earth (cliffs)), and landing under a parachute. While being an expert skydiver isn't an absolute requirement, you need a great deal of experience in parachute packing, canopy control, quick reflexes, and body position awareness before this can be attempted with any real safety. Start with skydiving, and then go from there. Furthermore, there are very few places where one may BASE jump legally, as most locations are private property.

Movie Myths
Myth #1: Freefall conversation.
Talking in Freefall is virtually impossible. The wind is too loud.
Myth #2: 4 minute freefalls.
Without taking Oxygen on the plane with you, freefall time is limited to about 80 seconds on a single jump.
Myth #3: First-jump freefall acrobatics
Learning to fall stable and to fly while in freefall takes practice -- it's not realistic to do this on your first jump.
Myth #4: Low-pull contests
This virtually never happens. Everyone tends to deploy around 2000-2500. Skydivers fall at about 5.5 sec/thousand feet.
Myth #5: Diving out and catching someone without a parachute
Stunts similar to this have been done, however, it's almost impossible to hold onto someone during the opening shock of the parachute when at terminal velocity... would you trust your buddy?


Appendix of Skydiving Abbreviations, Terms, and Colloquialisms
AAD
Abbrev. n, "Automatic Activation Device". A altitude sensing device used to automatically activate the opening sequence for a parachute. Most commonly refers to their application to sport reserve parachutes, but also used in other non-sport scenarios such as ejection seats, etc.

AFF
Abbrev. n, "Accelerated FreeFall". A training program for first jump students where the skydiving skills development rate is accelerated over that of the older static line program.

boogie
n, A gathering of jumpers for the purposes of jumping and socializing. Typically, boogies will have large aircraft, unusual aircraft (balloons, helicopters), special events (record attempts), or some sort of competition as a focal point to attract jumpers from widely diverse regions.

bounce
Colloquialism v, term for landing, after freefall, without the aid of a parachute. Also: hammer in, frappe, go in.

canopy
n, parachute.

CFS
Abbrev., "Canopy Formation Skydiving". The new "official" term for a discipline of skydinvg in which jumpers under canopy fly their parachutes together to form various formations. However, most skydivers still refer to it as "CRW". (See CRW.)

CRW
Abbrev., "Canopy Relative Work". Describes the maneuvering done by jumpers under canopy to fly their parachutes together to form various formations. Sometimes referred to as CReW (Crew). See CFS.

DZ
Abbrev. n, "Drop Zone". A place where parachuting operations take place. This is may be a designated area, or frequently, a commercial business which supplies aircraft, instruction, gear sales and services.

flare
v, to pull down on both of the canopy's steering toggles in order to lower decent rate and forward speed just prior to landing. The forward speed is converted to lift. A flare performed too late has no effect; a flare performed too early can result in a stall in which the canopy looses forward speed and drops straight down. A correctly performed flare results in an exceptionally soft landing.

FS
Abbrev., "Formation Skydiving". The new "official" term for a dicipline of skydiving in which two or more jumpers fly relative to each other in freefall in order to form various formations. However, most skydivers refer to it as Relative Work, or "RW." (See RW.)

hook turn
n, A high-speed turn with either the steering toggles or the front risers performed at very low altitude in order to build up speed before landing. See "turf surf." An inherently dangerous maneuver that is still the leading cause of injury and/or death to skydivers.

JM
Abbrev. n, "JumpMaster". A jumper trained and certified to supervise students and/or novices during their jump.

main
n, the primary parachute.

opening shock
n, The force experienced by the jumper due to the sudden deceleration from terminal velocity due to the deployment of a parachute.

RW
Abbrev., "Relative Work". Describes the freefall maneuvering whereby two or more jumpers fly relative to each other in freefall in order to form various formations. See FS.
reserve
n, the secondary, or backup, parachute.

round
n, a class of parachutes designed to simply decelerate a body in a fluid medium. The classic parachute.

square
n, a class of parachutes designed to inflate and take the shape of an airfoil. These are more accurately rectangular in shape and are semi-rigid wings.

turf surf
v, (also, to "surf it", or swoop) a high-speed style of landing. The jumper builds up speed (see Hook Turn) and then flares just before touchdown, resulting in a spectacular landing in which the jumper skims mere inches above the ground at 30-40mph, for up to 100 yards. Or, if the jumper flares too late, resulting in a spectacular landing in which the jumper impacts the ground, leading to medical bills, orthopedic surgery, and/or death. Attempt this maneuver at your own risk!

USPA
Abbrev. n, "United States Parachute Association".

whuffo
Colloquialism, n, A person who is not a skydiver (from the often-asked phrase "Whuffo you jump out of dem perfekly good airplanes?").


Information about learning to jump outside of the USA
Admittedly, this FAQ is directed primarily at the United States. Since jumping takes place all over the world, it seems appropriate to list contact information for the national skydiving organization for other countries. I encourage jumpers outside of the USA to submit information which can be added to the file.

List of Skydiving-related magazines and periodicals
Parachutist
Free w/ USPA Membership, $12/yr, back issues $3. USPA, 1440 Duke St, Alexandra, VA, 22314. 703-836-3495.

Skydiving
$16/yr. Skydiving, 1725 N. Lexington Ave. DeLand FL USA 32724 tel: (904) 736-4793 (9 am - 5 pm, Mon.-Fri.) fax: (904) 736-9786 (anytime) e-mail: skydivng@interserv.com

Sport Parachutist Magazine
(Publication of the British Parachuting Association), sp@postlin.demon.co.uk

CANPARA: Canadian Parachuting Association Magazine

CSPA, 4185 Dunning Rd. Rural Rt 3. Navan, ON. K4B 1J1 Canada, 613-835-3731

Rambling On
A$30, A$55 overseas. Published Quarterly. (07)399-6400 15 Wynnum Rd, Norman Park, Queensland 4170, Australia.

Fallschrim Sportmagazin

DM70/yr, Europe. (43)316-846589 Friedrich Wegerer, C.v.Hoetzendorfstrasse 29, A-810 GRAZ, Austria

Fritt Fall
NOK 100/year. Norwegian Parachuting Assoc. Magazine PO Box 3869, Ulleval Hageby, 0805 Oslo, Norway
Email: frittfall@online.no

 
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